The buildings vegetation had to all be recreated. Our last fabrication displayed the on site plants as hedges. We've now researched that the plants should be in fact pine or cedar trees. There were no such tree in Crysis and I also tried to export a 3ds max tree into Crysis, but the export failed as there were to many face and objects errors to allow for successful exportation.
I began to designing our trees but editing some of the existing vegetation entities in the Crysis library. I used three different objects to create this:
- a mid sized forest tree (seen in fig 1. on the left) that I scaled to suit a shape of a pine tree. Widing the base and shaping the tree to a smaller point
- a small bush (seen in fig 1. in the middle) that I used to fill out the mid sized forest tree. Giving it a thicker look.
- A fallen log (seen in fig 1. on the right) that I scaled to resemble a tree truck
With these 3 items I merged the to assemble my tree, I then group the items as a singular tree.
Fig 1.) "Copy instance" the individual trees to create a line of trees
Fig 1.) Using the lines of tress to then shape a circle of trees
Fig 1.) Then grouping those lines of tree to one item. So that they can easily maneuvered
Fig 1.) Starting the same process of the second tier
Fig 1.) The 3rd tier of trees
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