Friday, June 19, 2009

Final Polished Map Fabrication

Our final “polished” fabrication of The Cenotaph has finally come to fruition. A progress of constant assessment and development has enabled our team to produce a combined and cohesive environment and structure. This stage of our design has produced a product that has based itself upon closely depicting the intent of the original architect Boullee’s design. He’s simple drawings and plans have been scrutinised with much debate and we believe our interpretation of he’s Cenotaph has been upheld and honoured with much effort and caution.

Through continuous design re-evaluations we’ve managed to realise our basic outcomes and design goals that we set out to achieve from day one. We understood that the emphasis of our project would eb directed to our basic design of the building, because essentially this is the hero of the fabrication. Its size, design and context have all contributed to effectively create a classic and elegant building. The buildings context as a monument, a landmark and also a place to honour one Sir Isaac Newton has encouraged us to push for a design that depicts and illustrate such a structure. We’ve incorporated elements that have merged to relate and complement each other.
Examples of this can be seen in :
  • the buildings overall elegant design (including structural vegetation, textures, shape, lighting and scale)
  • the emphasis of a spectacular light display (holes in the dome ceiling, generating stars, our sun/light feature and virtual night sky)
  • our theme of a graceful memorial resting place for Isaac Newton (sarcophagus, light display, monument)
  • Our environment context (Set in a significant place in Regents park, London.) This location portrays and demonstrates a series of divergent worlds. A huge classical landmark in the centre of a central business district, a parkland that encroaches into a populous city and a virtual night sky that is create inside during the day.

Up until now Boullee’s vision has forever been left unrealised, leaving this pivotal work in the imagination of all those who admire it. Here we have tried, at least in part, to realise this buildings virtually in a contemporary context so that it might finally have a life in the virtual world even if currently, it is still practically impossible to realise physically. We’ve illustrated this productively using Crysis as our paintbrush/pencil. We hope that with our design, we’ve encapsulated what was intended by Etienne Louis Boullee but also push the boundaries of what a real time environment can be.

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