- critiques from "Final Fabrication"
- implementation of explored specialisations
- defining areas we believe will polish our Crysis environments to a level of high detail, functionality and a believable level of immersion
Weaknesses
- Textures on building
- Water elements
- Lighting interior
- AI
- Model improvements
- Sun/light fixture
- Surrounding vegetation
- Interactivity
- Surrounding buildings
Collaborative Specialisations
- programming, skinning, etc.
- custom animated models (people, vehicles etc)
- advanced AI
- analysis
- cut scenes
- custom materials and textures {Team Urbans – Pui Pui}
- elevators, escalators etc
- on screen overlays (text, information, etc.)
- weather controls
- cutscenes, staged walkthroughs, etc.
- traffic control
- advanced sound
- custom mini map
- custom lighting interactivity
- advanced water
- advanced textures
- video (materials, web, etc.) {Team Urbans – Michael}
- custom characters (change Default, etc.) {Team Urbans – Joanne}
- advanced elevators (movers, escalators, etc.)
- advanced player movement (teleportation, flying, etc.)
- custom vegetation
- advanced environments {Team Urbans – Gordon}
Expected Level of Resolution
- Surrounding terrain reduction
- Complete environment modelling
- Add more AI
- Exterior Lighting modelling
- Interior video
- Exterior video
- Video editing
- Complete final model design
- Textures and applied materials
- Create sun/light animation
- Complete team blog
- Explore specialisations
Individual Tasks
Michael:
- Manage and organise team
- Write Team Fabrication Plan
- Update, management and team blog
- Work out new design – (research, sketches, modelling in 3dsmax etc.)
- Modelling building in 3dsmax (Working with Pui Pui)
- Recreate Sun/light fixture animation in max then Crysis
- Create sarcophagus in Sketchup
- Create gargoyles in Sketchup
- Create vegetation for model
- Export all components of the model into Crysis
- Research relevant custom materials
- Develop textures for model inside Crysis
- Internal Lighting
- Develop Crysis surrounding buildings
- Record internal videos
- Research music and other trailer precedents for presentation videos
- Create Information/presentation boards inside model
- Capture "stunning images"
Joanne:
- Assist model improvements
- work on presentation plan
- Create and edit trailer videos
- Create and edit extended videos
Gordon:
- Finish surrounding buildings
- Get objects onto a better layer structure
- Add AI groups to streets, paths and Cenotaph
- Add traffic to roads
- Add invisible barrier to a 500m radius around our working area, delete unseen stuff outside it to reduce polys
- Fix sounds that appear to be broken
- Fix the lake
- Import more European looking trees
- Look at putting a boat on the lake
- Adding cameras and cut scenes (some at Dusk)
- Populate park with benches, get AI to sit down
- Add an underground cave leading to "the real tomb"
Pui Pui:
- Recreate model in max
- entrance stairs, pyramid stairs, interior stairs
- Reduce planter boxes
- Create slab underneath building
- Create inner half of sphere
- Pyramid stairs on first level platform
- change entrance opening (semicircle shape)
- Circular platform
- Railings for platfrom
- Entrance opening in pyramid stairs
- Display board shapes
- Split 3ds max model into individual components for exporting
Timeline and Schedule of Work Outcomes
Team Urbans has outlined a proposed timeline and scheduled tasks. Tasks are delegated to each memeber of the group and a specified timeframe for their tasks are needed for further development of the project.
By week 9:
- Recreate all components of the model inside 3ds max
- Start refining surrounding buildings
- learn how to export from 3dsmax to Crysis more efficiently
By week 10:
- Export all components of model to Crysis
- Develop landscape and terrain
- Start texturing model in Crysis
- Develop environment (roads, street signs, buildings, curbs)
By week 11:
- Model and Crysis environment complete with all textures
- Finish developing vegetation and natural environment
- Exterior lighting
- Light animation
- Create statues and sarcophagus in Sketchup
- Dome lighting and texture - for virtual sky
- Recreate river/lake
By week 12:
- Interior lighting
- Frap videos so we can make 2 videos
- Develop AI
- Develop images for information boards
- Make information boards
- Develop a presentation plan
By week 13:
- Refine all elements of Crysis environment
- Start editing trailer video
- Create extended video
- Capture 10 stunning images
- Complete team blog
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