Wednesday, May 6, 2009

Team Meeting

Team meeting held again at Red Centre. We started work at 5pm and worked on refining all the bugs in textures and objects magically disappearing everytime crysis is reloaded.
Pui Pui and I worked on the model textures, improving on most of the UV maps and used this time to really work on the internal space. We placed another platform on the inside of the building, designed and placed the oscillating light fixture and modified some of the tress surrounding the buildings slab tiers.
Jo continued working on our presentation and assisted us in some of the crysis development. She also started to collect more information and images so to generate our first video. She started working on the video using Sony Vegas.
Gordon emailed us throughout the night and explained what problems he was facing and how we were going to tackle each situation. Some of the probelms were; the vegetaion we sourced from 3dsmax were not importing or functioning properly in our crysis environment; the greebled buildings we created surrounding our parkland was using alot of processing memory and crashing the computer; and the some of the roads and detailed buildings Gordon developed was taking too much time so, we decided to limit of these buildings to exactly what we only needed.

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