Fig 1.) Our draft design incorporating a dark coloured marble material
Fig 2.) Another image of this design concept
Fig 3.) The dark colour of the dome contrasting that to the bright lights illuminating through the holes
I then devised a plan to create another smaller dome inside of the larger dome. The dome would still have the same position holes to still allow for the sunlight to penetrate through the building, but permit for another texture to be allocated only to the interior face of the dome. Leaving the exterior of the building to retain its white marble material, we intended from the beginning. We had previosuly tried to have different textures of either side of the face, but because the sphere was group and exported together with some slabs, that would mean other materials would have these same material properties.
This seemed like the probable solution and so I went ahead and created this mini dome that would lie directly underneath the outer dome. I used the original sphere and copied and scaled it exactly to fit the outer dome in 3dsmax.
Fig 4.) Creating the mini dome in 3dsmax
Fig 5.) Shaping the dome exactly so that the holes align with the larger dome
During the process of exporting the 3dsmax mini dome to Crysis, my dome did not import correctly and the scale sizes were all wrong for some reason. This time Pui Pui tried and remodelled in 3dsmax and we imported and installed the new object successfully. These images below are the result of this work and how we then texturised the inner dome to a material mimicking that of a starry night. The photos also illustrate how the holes in the roof still allow for light penetration and hence depict stars in the sky.
Fig 6.) The mini dome
Fig 7.) Close up image of the aligned punctured holes
Fig 8.) How the applied texture of the dome really does represent a night sky effectively
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