Monday, May 11, 2009

Peer Review - Strengths & Weaknesses

Team Digilism

Strengths - Strong design elements. Alot of detail in the structure and geometry of the building. Also surrounding buildings looked terrific. They had great textures and detail, giving the environment a complete look. Looked like a real cityscape.

Weaknesses - More work and development needs to be placed into the buildings interior. The exterior structure took precedents and not much focus was placed on the interior spaces. I understand the building is quite large and there would be alot of storeys and detail in every level, but maybe you could focus on just a few levels and detail them well.


Team Orange

Strengths - Great aesthetic design. Illuminating white texture and use of 'time of day' light environment really accentuates the the building well. Both daylight and night features look amazing.

Weaknesses - Not sure if its intentional, but surrounding buildings height levels differ greatly from the design. Looks somewhat inproportionate. Interior spaces could have more purposeful design elements, rather than just placing furniture to portray the spaces' function.


Team E-volve

Strengths - Noticed that alot of work had been developed in the detail of interior textures. Incoporating a nice design. Really liked you presentation. Strong use of a storytelling narrative in your video to introduce the designs purpose.

Weaknesses - Because of buildings position underground. We couldn't grasp the scale and overall shape of the building. Maybe you could capture and present some images of the plans in sctions of when you first developed it above ground.


Team Omega

Strengths - Extremely detailed environment and design. Felt as though you really researched and kept true to the original concepts and design. When you constrasted some images from the original architect and the your own screen captures, I couldnt tell the difference between the two.

Weaknesses - Not too many weaknesses I could point out. A truly commendable effort. If anything, the surrounding buildings textured simply in a greyscale material could have possibly been textured to further to really support your design.


Team Atlar

Strengths - Awesome use of water in Crysis. Really developed some unique and difficult features underwater. Great use of interactive elements in Crysis i.e. elevators, sliding doors etc.

Weaknesses - Lighting and textures underwater could be fixed. The reflections of the water still shadow inside your interior spaces. Adjacent island could be further developed. The buildings, roads, vegetation and A.I.'s could really complete your design environment.

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