- Tech testings in exportation into various programs
- Collaborative design inputs in the dimensioning of our building inside ArchCad
- Exporting building from ArchCad to 3dsmax
- Working out how to export into CryEngine using a STK plug-in
- Modifying design in 3dsmax - particularly grouping objects and components and also boolean unwanted objects in 3dsmax
- Updating team blog as well as transferring content into new blog program "Blogger"
- Writing 600 word description of our environment
- Capturing Images highligjhting aspects of Draft Fabrication.
Wednesday, April 1, 2009
Assignment 1 Contributions
In the process of developing our Draft Fabrication Environment my contribution has been in:
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